After making a cosmetic race choice, that choice becomes basically meaningless as you rarely see your units up-close and the choice doesn't affect the game. In AoW4 I don't connect to the "Culture" I'm playing, as they lack a genuine sense of history, lore, and distinctiveness. I realize I liked being elves, or orcs, or dwarves, from game-to-game, and the diversity of races helped keep things feeling fresher as a player. The Devs might have felt Planetfall offered too many choices and there may be some sense to that - but the loss of a core racial identity is something I'm feeling strongly and which is impacting my motivation to keep playing.įor me there is a quasi-roleplaying element that has been lost in AoW4, which turns out to have been an important and satisfying element for me. However, Planetfall had far more distinct races and units which is where I feel AoW4 is really underperforming. I have more than a thousand hours across AoW 1-3 and Planetfall, so I do understand the games and the series has been a tent-pole of my gaming career, even back to the spiritual grandparent of this series, Master of Magic (1994).Īside from using the same engine and map as Planetfall (and I like the map of Planetfall/AoW4 much less than the painterly beauty of AoW 1-2-3) my main concern is that AoW4's enchantments and racial transformations are essentially a spell-cast version of the unit equipment choices in Planetfall, and end up being a more streamlined version of Planetfall's unit progression system overall. After five or six games I feel AoW4 is more a sequel to Planetfall than to AoW3.
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